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[ascl:1304.012] ORIGAMI: Structure-finding routine in N-body simulation

ORIGAMI is a dynamical method of determining the morphology of particles in a cosmological simulation by checking for whether, and in how many dimensions, a particle has undergone shell-crossing. The code is written in C and makes use of the Delaunay tessellation calculation routines from the VOBOZ package (which relies on the Qhull package).

Code site:
https://github.com/bfalck/origami
Described in:
https://ui.adsabs.harvard.edu/abs/2012ApJ...754..126F
Bibcode:
2013ascl.soft04012F

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ascl:1304.012
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