Skylens++ implements a Layer-based raytracing framework particularly well-suited for realistic simulations of weak and strong gravitational lensing. Source galaxies can be drawn from analytic models or deep space-based imaging. Lens planes can be populated with arbitrary deflectors, typically either from N-body simulations or analytic lens models. Both sources and lenses can be placed at freely configurable positions into the light cone, in effect allowing for multiple source and lens planes.
Please see citation information here: https://github.com/pmelchior/skylens