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Octgrav is a very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The algorithms are based on parallel-scan and sort methods. The tree-construction and calculation of multipole moments is carried out on the host CPU, while the force calculation which consists of tree walks and evaluation of interaction list is carried out on the GPU. In this way, a sustained performance of about 100GFLOP/s and data transfer rates of about 50GB/s is achieved. It takes about a second to compute forces on a million particles with an opening angle of $ heta approx 0.5$.
To test the performance and feasibility, we implemented the algorithms in CUDA in the form of a gravitational tree-code which completely runs on the GPU. The tree construction and traverse algorithms are portable to many-core devices which have support for CUDA or OpenCL programming languages. The gravitational tree-code outperforms tuned CPU code during the tree-construction and shows a performance improvement of more than a factor 20 overall, resulting in a processing rate of more than 2.8 million particles per second.
The code has a convenient user interface and is freely available for use.
Bonsai is a gravitational N-body tree-code that runs completely on the GPU. This reduces the amount of time spent on communication with the CPU. The code runs on NVIDIA GPUs and on a GTX480 it is able to integrate ~2.8M particles per second. The tree construction and traverse algorithms are portable to many-core devices which have support for CUDA or OpenCL programming languages.
The use of graphics processing units offers an attractive alternative to specialized hardware, like GRAPE. The Kirin library mimics the behavior of the GRAPE hardware and uses the GPU to execute the force calculations. It is compatible with the GRAPE6 library; existing code that uses the GRAPE6 library can be recompiled and relinked to use the GPU equivalents of the GRAPE6 functions. All functions in the GRAPE6 library have an equivalent GPU implementation. Kirin can be used for direct N-body simulations as well as for treecodes; it can be run with shared-time steps or with block time-steps and allows non-softened potentials. As Kirin makes use of CUDA, it works only on NVIDIA GPUs.